Halo: Reach

Halo: Reach is the first game in the series to add sprint. As a speedrun, it has many tricks, but it is less popular than the main trilogy.

Halo Runs record page: http://www.haloruns.com/records?lb=500 (click the timestamps for video links)

Basic Techniques

Sprint

Even though Sprint is an armor ability it is put here because you need to have in mind that sprint cycles are a thing in this game, sprinting earlier or saving a few frames with a different sprint cycle can be slower over time, most of the sprint used in some levels is delayed or preserved for some sections to be able to survive or to get slidejumps that may seem slower at the beginning but overall it ends up saving time.

Sprint and jumping

Unlike other games with sprint such as Call of Duty, in Reach your sprint meter continues to be used up if you jump while sprinting. This means that bunny-hopping is not useful as a sprint preservation technique. However, since jumping preserves some of your momentum, you can gain a little extra distance out of your sprint by jumping at near the end of a sprint. Testing shows this can save over a second for every 4 full sprints. http://pastebin.com/V5VruCH6

Noob Combo

Well known trick that consists in using an EMP for taking out the shields of any Elite and then switching to a Magnum or DMR to kill it with a headshot.

Cutscene Skips

Most of the cutscenes can be skiped by holding (Y) and (A)or whatever your skip button is at the same time before they even start, that can save up to 2 secs per level in a Full Game Run.

Slide Jumping

This consists on keeping your vertical momentum (from jumping from a cliff or a normal jump) to gain more speed by jumping as soon as you land on a slope.

Grenade Jumping

As in some other shooters you can use a grenade explosion to gain extra height on a jump, something very useful when we talk about speedruns, can be used for skipping some triggers and also reaching some objectives. You can do this with almost any explosion in the game (Concussion Rifle, Vehicle Explosion, etc) you can try doing it with a Rocket or a Plasma nade but you will mostly die.

Box Launching

Similar to Halo 3, using an ammo crate (UNSC), a Gravity Hammer and a Grenade for launching, is a common trick used for jumptages and barely used in this game’s speedrun. There are very few places where you can boxlaunch and save some seconds (this trick is more common in ILs).

Level Strategies

Enemies

The enemies in Reach underwent a major change from the main trilogy. Elite ranks were reorganized. In addition, AI of other enemies behaves somewhat differently.

Elites

The basic way to deal with elites is using a noob combo.

Brutes

To easily deal with brutes use a needler or a needle rifle, they tend to continuously armorlock up to 3 times in a row without cooldown.

Grunts

Easy to kill, say no more.

Other Enemies

There are other enemies in the game but there aren’t a thread because you barely fight against them.

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